DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.
DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Ray Tracing. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.
This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.
What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Graphics Pipeline approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.
My rating: 4 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.
After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in GPU Programming, this book is a must-read.
My rating: 5 out of 5 stars
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.
I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Compute Shaders and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 4 out of 5 stars
As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Ray Tracing were particularly well-structured. Highly recommended for newcomers!
My rating: 4 out of 5 stars
This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Graphics Pipeline and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!
My rating: 5 out of 5 stars
I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Graphics Pipeline alone is worth the price of the book.
My rating: 4 out of 5 stars
I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on DirectX have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.
My rating: 5 out of 5 stars
A renowned expert in Optimization with over 16 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.
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Elijah Gonzalez
What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make GPU Programming approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.
My rating: 3 out of 5 stars