DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 out of 5 | 805 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Ray Tracing. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of DirectX and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
72 global ratings
Elijah Gonzalez
Elijah Gonzalez
March 18, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make GPU Programming approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 3 out of 5 stars

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Alexander Lewis
Alexander Lewis
May 28, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Graphics Pipeline approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 4 out of 5 stars

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Isabella Moore
Isabella Moore
June 16, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

James Wilson
James Wilson
December 1, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in GPU Programming, this book is a must-read.

My rating: 5 out of 5 stars

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Zoe Allen
Zoe Allen
December 2, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Sophia Nguyen
Sophia Nguyen
December 8, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Liam Hernandez
Liam Hernandez
November 28, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Compute Shaders and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

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Abigail White
Abigail White
April 29, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Ray Tracing were particularly well-structured. Highly recommended for newcomers!

My rating: 4 out of 5 stars

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Discussion Forum
Lucas Lewis
Lucas Lewis
July 4, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Graphics Pipeline and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 5 out of 5 stars

Lily Hernandez
Lily Hernandez
March 7, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Graphics Pipeline alone is worth the price of the book.

My rating: 4 out of 5 stars

Lily Robinson
Lily Robinson
August 17, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on DirectX have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 5 out of 5 stars

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About the Author
Author
Author

A renowned expert in Optimization with over 16 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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