DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 out of 5 | 738 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Optimization. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of GPU Programming and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
67 global ratings
Ethan Robinson
Ethan Robinson
October 22, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Optimization alone is worth the price of the book.

My rating: 3 out of 5 stars

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Grace Smith
Grace Smith
November 12, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Ray Tracing.

Jacob Rodriguez
Jacob Rodriguez
November 18, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Benjamin Sanchez
Benjamin Sanchez
December 23, 2024

I was skeptical at first, but DirectX+HLSL/Graphics/Compute All-in-One exceeded all my expectations. The author's expertise shines through on every page, especially when discussing Optimization. It's clear, concise, and packed with valuable insights.

My rating: 5 out of 5 stars

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Lucas Scott
Lucas Scott
December 2, 2025

DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Compute Shaders. A fantastic resource!

My rating: 3 out of 5 stars

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Emma Scott
Emma Scott
December 5, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX 12.

Chloe Perez
Chloe Perez
December 25, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Scarlett Davis
Scarlett Davis
August 17, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Ray Tracing, this book is a must-read.

My rating: 5 out of 5 stars

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Elijah Rodriguez
Elijah Rodriguez
September 1, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.

Benjamin Torres
Benjamin Torres
May 14, 2025

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone who's been in the field for years, I can confidently say this is one of the best resources available. The author's approach to HLSL is both innovative and practical. I've already recommended it to all my colleagues.

My rating: 5 out of 5 stars

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Discussion Forum
Owen Lewis
Owen Lewis
March 23, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on GPU Programming were particularly well-structured. Highly recommended for newcomers!

My rating: 4 out of 5 stars

Michael Miller
Michael Miller
January 26, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in GPU Programming, this book is a must-read.

My rating: 4 out of 5 stars

Daniel Taylor
Daniel Taylor
July 3, 2025

This book is a masterpiece! DirectX+HLSL/Graphics/Compute All-in-One covers everything you need to know about Compute Shaders and more. The author's unique perspective and engaging writing style make it a pleasure to read. I couldn't put it down!

My rating: 4 out of 5 stars

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About the Author
Author
Author

A renowned expert in Ray Tracing with over 19 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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  • Professional 67%
  • Student 26%
  • Enthusiast 19%